Soul Power now available for Android

October 31, 2013 - Interactive

Play Soul Power today on your android device! iPhone, PC and Ouya versions coming in the next couple weeks…

Get it on Google Play

Soul Power: The Soundtrack

October 14, 2013 - Music

The game isn’t quite ready yet, but here’s the finished soundtrack. I was fortunate to have a fellow sound-designer, Brent Silk, master all the tracks for me.

Ludum Dare 27 – Quantum Breach

August 30, 2013 - Interactive

Last weekend I teamed up with a couple of old colleagues to make a game for Ludum Dare 27. For those who aren’t familiar with Ludum Dare (as I was until only recently), it’s a big online competition/jam where all participants must create some sort of video game from scratch in only 48-72 hours. I was extremely excited about the theme “10 seconds”, and I think we created an exciting and unique game experience with the time that we had.

Quantum Breach is a space shooter with a twist or two. One player controls the ship and shoots alien craft while the second player must recharge shields or ammunition while keeping an eye on both and acting quickly to fix hull breaches. In addition to this mechanic, keeping to the theme of “10 seconds”, both players switch roles every ten seconds. It’s a bit of a confusing and jarring event for beginners but it quickly encourages strong communication between both players to manage the inevitable transitions.

I split programming duties with my friend Blair, and using Unity3D and dropbox we managed to get everything together well under the deadline. It was a great experience and I’m looking forward to the next Ludum Dare in December.

Try playing Quantum Breach here!

Musical Experimentation for Soul Power

August 1, 2013 - Interactive, Music, Sound

I’ve taken a bit of a break from all other aspects of the game development to focus on the music for the game. I wanted to have two unique tracks for each world (8), which will consist of a slower overworld piece and a faster mission piece. In about a week I think I’ve got close to around half of what I’ll need. The process has been really interesting.

I’ve only ever had a rough idea of the type of instrumentation I’d want to use, (guitar and bass), and from there it’s been a lot of experimentation. I’ve been doing everything in ~2 minute compositions, with constant variations throughout each track. In the end I’ll be choosing my favorite sections and editing them down into < 30 second loops for use in the game. Because of my mobile target platform I have to keep file size down so I'm hopeful that I can cram everything in there.

It’s been extremely liberating being able to work in short compositions with no regard for my usual song structure approach. I’m not sure yet how the music works as a game soundtrack but I’m fine with going an unconventional route since the visuals have similarly been a little experimental as well.

Game Jam Fun with Audio

July 16, 2013 - Music, Sound

This past weekend I attended the iamagamer game jam, where all teams were tasked with making a game in 48 hours with a strong female lead. I had signed up with a team to do their audio, but I ended up helping 4 other teams with their music/sound needs as well. It was my first time using my new(old) macbook and had a few technical difficulties but was also super excited to be able to use the excellent Sforzando (.sfz player) to play with all the awesome orchestral sample from the Sonatina collection. I ended up doing a range of different styles and uploaded most of it to my soundcloud.

“Soul Power” game development

July 5, 2013 - Interactive

For almost a month now I’ve been working on a new solo project, making an entire video game. I’m using the Unity3D engine and I’ve been having a great time learning lots about the many tasks involved in making a game. The game is still in mid-development so I won’t bother saying too much more about it now, but I’ve also set up a website to follow the process as it goes. Check out Ghost Time Games for more info.

The last thing I do: A New EP

May 23, 2013 - Music

Not actually the last thing I’ll do…

The latest EP borrows some threads from my 2011 Cut That Cut Out album. Starting every song with two bass tracks and two guitar tracks was a big part of the process, which seems to work really well for me to get the music down.
This EP also marks the first time I’ve used any extra vocalists on my tracks. I think it adds a lot and I’ll definitely try to do it again next time as well.

Another 5-seconds of audio

- Sound

My friend Darren again asked me to put together something for a quick animation he made for his sister’s animation club.

Sound for a 5-second Animation

April 11, 2013 - Sound

My friend Darren Bachynski asked me if I’d like to do sound for a super-short animation he had made. I said yes of course.

Death Wish from Darren Bachynski on Vimeo.

Another Metric Remix – Sick Muse

November 11, 2012 - Music

After numerous weekends of trying to figure out how to finish this remix I finally got it done. Pretty happy for the most part and I think I like it better than the original. I had the base line in from the start and it’s been stuck in my head every weekend.