Soul Power Submitted to IGF

I spent all last week scrambling to polish up a bunch of content for the IGF (Independent Games Festival) deadline. I still have some tidying up to do but the game is looking good and playing great. If nothing else, I think the IGF will help get the game some exposure and I’m pretty proud of how far it’s come since the initial prototype back in June.

In other news, I got the game up and running on iPad today, which means I’ve been able to successfully play the game on all my target platforms now. Wooo!

Check out this awesome game preview my friend Darren cut together for my IGF submission.