The Grey Chamber – Adventuring into VR

August 8, 2015 - blog

Archiact Interactive hosted a month long VR game jam last month and I decided it would be a good time to finally try making something for VR. I found that a month doesn’t work especially well for a game jam and ended up burning a couple weeks after building the initial prototype. In the final days of the jam we managed to pull things together and publish a finished product, although there were many things I would have liked to have done differently. The highlights for me were writing a system to procedurally generate abstract symbols and setting up a script parser to animate text.

The completed game, The Grey Chamber, is heavily story based, revolving around the jam’s theme of Human/Computer Interaction. It only takes ~15 minutes to play through but it does require a VR headset that works with an Android phone.

Get it on Google Play

Thanks to Kai Tomlinson for his assistance in creating the animated script.

Buy the Leaderboard: New Heights of Irony

July 28, 2015 - blog

It’s a project I’ve been wanting to make all year, and I finally got around to slapping it together in a weekend a couple weeks ago. Part irony and part social and political commentary, Buy the Leaderboard is an app about the state of mobile gaming and the overwhelming power of wealth in our culture.

Buy the Leaderboard is exclusively available on Android since Apple rejected the app on the grounds that ‘paying money to get points for a leaderboard is something [they] are fundamentally not okay with’. The reveal of blatant hypocrisy is almost as satisfying as any other outcome, but Android users are still able to buy points to add their name to the leaderboard.

Although (to the credit of humanity) the leaderboard has remained relatively silent, I’ve been extremely pleased with the reviews on the Google Play store, which all seem to understand exactly where I’m coming from. Benedict Hobart sums it up perfectly in his review:

I was once corrupted by dreams of a big house and a nice car but that all changed when i found this game! I’m so happy I have something so much more worth while to invest all my money in and teach me the glory of capitalism! This game teaches you how to easily destroy you enemies and lead the world using nothing but money 11/10 will play again

Android app on Google Play


July 5, 2015 - blog

Lumadrifter has been a casual side-project since December of 2014, and first released publicly in March 2015. I was first inspired to start the project after seeing a video of a spinning wheel of sand with someone using their hand to draw patterns to the rhythm of music. The effect was mesmerizing and relaxing. I immediately wanted to try making something similar for tablet devices. So Lumadrifter started. It’s been an interesting and experimental project so far and I think I’m interested to see where else I might be able to take it. It’s also been a great pleasure to be able to feature great independent musical artists in the app.

My two goals for Lumadrifter were 1. to create a unique and relaxing experimental app and 2. to create an experimental platform for promoting independent music through a curated process. I hope to expand on both these goals as Lumadrifter evolves but for now I recommend downloading Lumadrifter for iOS or Android and trying it for yourself.

Intergalactic Developer Company

August 30, 2014 - blog, Uncategorized

Last weekend I teamed up with some friends to make a game for Ludum Dare. It was an extremely fun process and we ended up making something we were all very proud of. The finished game Intergalactic Developer Company has no real purpose or goal. It was created to be intentionally vague but still relaxing and enjoyable to experience. The game is free and currently available for most platforms at the link below. Coming to iOS very soon.

Orbits of Conquest Web Player Version

May 4, 2014 - blog, Uncategorized

I finally fixed up a few things in the code and the game is functional to play in your browser. You’ll need to install the unity web player first (it should prompt you). There’s no single-player/co-op mode in the online version but it otherwise includes all features. I’m still looking at doing a paid PC version with controller support as I believe the web player will only work with the keyboard. Grab a friend and try out Orbits of Conquest now!

Soul Power in Best iOS Game Finalists at CVA

April 1, 2014 - blog, Uncategorized

Finalists for the 5th Annual Canadian Video Game Awards were announced today and Soul Power is in the mix! It’s really exciting to be included in a ceremony with so many other great games. I’m looking forward to the event which takes place in November later this year.

Orbits of Conquest Game Trailer

March 18, 2014 - blog, Uncategorized

Thanks to Darren from Combination Films for this awesome trailer. Also, the game launches on Ouya this Friday!

Orbits of Conquest: Coming Soon

February 7, 2014 - blog, Uncategorized

The Cast

This will be Ghost Time’s first fully non-mobile game. Orbits of Conquest is a 4-player Versus game, perfect for local party play. I’m not 100% sure what the launch platform will be yet but expect Orbits of Conquest to land sometime this Spring.

Destroy the World – Android and iOS

January 10, 2014 - blog, Uncategorized

Get it on Google Play

Destroy the World is now available on both Android and iOS and includes leaderboards integrated through Google Play Game Services and Apple’s Game Center respectively. The game is completely free to play. Check it out!

Destroy the World: The Revenge of Professor Menace

November 27, 2013 - blog

Having only just finished sending Soul Power out the door a new game is already well along the way to release. Destroy the World: The Revenge of Professor Menace is a much simpler and smaller game that Soul Power, but it’s a surprisingly fun game nonetheless. Born out of a game jam that my friend Cory and I attended a couple weeks ago, Destroy the World is a 1950s Sci-fi themed physics-based game. Extremely meditative in pace, players must repel asteroids from the Earth using a super-powered magnet. If the asteroids get through and collide with the Earth, it’s not the end of the world (literally). You’ll need to crash asteroids into each other to merge them into a super asteroid, which can then be used to destroy the Earth.

Our completed game from the game jam is already available to play in browser. The mobile version currently in development will begin with a few extra game options and a bit more polish. The game will be made available for free first on Android and then on iOS.