A Disclaimer for Jettomero

Please note this is not a tutorial. This is me attempting to explain a number of things to both you and I to alleviate certain expectations about Jettomero that I’m concerned some people may have and that may also be causing me stress/depression. I know there’s lots of great games out there that don’t conform to any pre-existing ideas of what a video game should be – even so I find it difficult at times to feel confident in pushing that myself. Before I start hyping the game for launch I’d like to make a few things clear.

  1. Jettomero probably isn’t the game you think it might be. This is intentional. The core concept of the game (long before it ever took any sort of shape) is still at the base of everything and is very important to me. In order for it to work I do need to undermine the player’s expectation. Some people may not like this. So be it.
  2. Jettomero is more of an experience than a game. This relates to my first point again, I’ll be playing with some gaming tropes explicitly to flip them on their heads.
  3. Jettomero will probably be confusing when and if you first pick it up. I’ll tell you how to play, but I won’t tell you why. I’m not going to give you a mission to complete. The meaning to your actions will need to come from you.
  4. Jettomero is only intended to be 2-3 hours long. This is all the time I need to do the things I want to do and I don’t see any reason to drag this out.

That being said, I do hope you enjoy Jettomero.