Ludum Dare 30 – Connected Worlds

August 26, 2014 - Interactive

My friend Cory Cone and I decided we wanted to do the Ludum Dare challenge this past weekend. (for most people, Ludum Dare is a 48-72 hour ‘game jam’ in which participants are required to create a video game from scratch within the time limit and following the event’s theme). The theme was Connected Worlds, so obviously I immediately wanted to do something involving planets.

I was very fortunate to have a few other friends join the team very last minute, so in addition to me coding and Cory doing 3D modelling/animation we had Thalia Lemon and Carlo Marcelo doing 2D art and Monica Bolles providing some sound design. The collaboration turned out really well and I love the project that we ended up making.

The whole thing evolved as we went, there was never a clear idea of what anything was about. The main thing that I knew was that I didn’t want it to make much sense and I didn’t want it to have an obvious objective. So we ended up with Intergalactic Developer Company. I don’t want to say too much about the actual game, but here’s a video of a near finished version.

I’ll be putting the game up on the mobile app stores in the near future, but in the mean time you can play the game on your computer following the link below.

Orbits of Conquest

May 4, 2014 - Interactive

After releasing the game initially on Ouya, Orbits of Conquest is finally playable in your browser. Try out Orbits of Conquest.

Orbits of Conquest was an idea fully inspired by Destroy the World, a game I made last year with a friend at a 48 hour game jam. I wanted to try to make it a multiplayer experience and took the style and aesthetic of Destroy the World and borrowed a lot of gameplay from games like the classic Asterorids. The game is tricky to get the hang of but it’s a lot of fun to play with a few friends once you get into it. This project came together relatively quickly but I learned a lot in the process and really enjoyed creating new art for the game.

Vision Critical Ad

January 23, 2014 - Sound

My friend Darren from Combination Films animated this one, and I was asked to do sound design and music.

Vision Critical // Better from Combination Films on Vimeo.

Voices for Dignity – Documentary Score

December 20, 2013 - Music, Sound

For years Pivot Legal Society, Sex Workers United Against Violence and the PACE Society have been fighting for the rights of sex workers. That fight led to intervening in the Bedford case at the Supreme Court of Canada in June of 2013, and on December 20th, 2013 the Supreme Court of Canada released their historic decision.

I recently had the privilege of scoring/sound editing a short documentary produced by my friends at Combination Films. It was great to be able to add music to back this powerful story.

An Album in 12 Days

December 13, 2013 - Music

New Record! I challenged myself to create a new song each day for the first 12 days of December. It was a really interesting experiment. Because of the limited time that I had to write and record each song I really had to jump on each musical idea as it appeared which took me into some new and unexplored musical avenues. Some songs are better than others, none of them are polished, but I think I can learn something different from all of them.

I also tried to raise a bit of money for the food bank by getting friends and family to pledge their support based on how far I was able to make it in the 12 days.

Destroy The World: Game Jam Game

November 17, 2013 - Interactive, Music, Sound

This past weekend, my friend Cory and I were at a big game jam event in Vancouver, hosted by Full Indie. The event was a ton of fun and we managed to put together a pretty fun game from the event theme “Evil Genius”.

Our game, “Destroy the World: The Revenge of Professor Menace”, is a meditative physics-based game inspired by 1950s sci-fi movies. Your goal is to use a super magnet to repel incoming asteroids away from the Earth, only to crash them into each other, at which point they will merge to become larger asteroids. Ultimately you’re trying to merge all the asteroids into a super asteroid which will destroy the world, but you don’t want it to collide before then or you’ll need to start from scratch.

I coded the game in Unity3d and created all the audio assets. Cory took care of the 2D visual graphics as we designed the game together. I was really excited to theme it with 1950s sci-fi because it suddenly made the game way more fun and aesthetically interesting. I scripted flickering light into every element of the game to create the effect of an old film reel as well as faking scratches on the film with some erratically and randomly jittering lines. The soundtrack especially added a lot for me, using the classic The Day the Earth Stood Still as reference, I tried to create a dark and eerie soundtrack with different elements to punctuate events during the game. The pitch fluctuations in the score were tied in script to the visual fluctuations, the the score is somewhat procedurally generated in a sense.

Overall I’m really pleased with what the two of us achieved in a single weekend, and we’ll be looking at porting the game to mobile devices in the near future as a free download.

Play it in your browser right now! Destroy the World!

Oh Game Jam

November 6, 2013 - Interactive

Over the last weekend I learned about an online game jam where the idea was to make a game during the extra hour added for daylight savings time. So the jam would take place on Sunday morning from 2am to 2am, thus 0h. My friend Cory and I decided to both try making our own games during this time. I had an initial concept that didn’t function as expected after the first 15 minutes so I quickly scrambled to get something mildly entertaining together. The end result was a ‘game’ I dubbed Crazy Tower. There’s not much of a point to the game but I still think it has some appeal because of the random physics used. Built in Unity3d in under an hour, you can play the game in your browser here: Crazy Tower

Sound for Cinematheque Intro Sequence

November 1, 2013 - Music, Sound

My awesome talented friends over at Combination Films asked if I’d be interested in doing sound/music for an intro sequence that will play before every film at the Pacific Cinematheque in downtown Vancouver. It was a very cool opportunity. I can’t wait to see/hear it on the big screen.

Soul Power now available for Android

October 31, 2013 - Interactive

Play Soul Power today on your android device! iPhone, PC and Ouya versions coming in the next couple weeks…




Get it on Google Play

Soul Power: The Soundtrack

October 14, 2013 - Music

The game isn’t quite ready yet, but here’s the finished soundtrack. I was fortunate to have a fellow sound-designer, Brent Silk, master all the tracks for me.